A countdown your viewers extend by interacting.
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A like target that drains if viewers stop tapping.
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Viewers spin for a prize you decide.
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Drop points into chat for viewers to claim.
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Set a target and a clock. Your viewers have until it runs out to get there.
Add the Challenge overlay from the Overlays gallery to put this on stream.
Each gift is worth less than the one before it, so being first actually matters.
What the next qualifying gift is worth.
Build your own game integrations and bots against the local websocket.
Every livestream event arrives as {"event": "...", "data": {...}}. The shape only ever changes additively, so a plugin written today keeps working.
const socket = new WebSocket('ws://127.0.0.1:21213/?service=MyMod&version=1.0');
socket.onmessage = ({ data }) => {
const { event, data: payload } = JSON.parse(data);
if (event === 'gift') {
console.log(payload.uniqueId, payload.giftName, payload.repeatCount);
}
};
// Optional: only receive what you care about.
socket.onopen = () => socket.send(JSON.stringify({
action: 'subscribe',
events: ['gift', 'chat']
}));A tool that answers these four endpoints on port 8832 shows up directly in the action editor, so creators can pick your actions without any extra setup.
GET http://127.0.0.1:8832/api/app/info GET http://127.0.0.1:8832/api/features/categories GET http://127.0.0.1:8832/api/features/actions?categoryId=... POST http://127.0.0.1:8832/api/features/actions/exec
The exec call carries a triggerTypeId telling you what fired it:
Read-only status is open to any local process on http://127.0.0.1:21212/ — useful for asking whether the creator is live. Anything that changes state needs the session token, so a random web page cannot drive the app.
GET /api/healthno authLivenessGET /api/statusno authSessions and connected clientsGET /api/gifts?uniqueId=no authGift catalogue for a roomPOST /api/connecttokenConnect to an accountPOST /api/disconnecttokenDisconnectPOST /api/simulatetokenInject a fake eventPOST /api/actions/exectokenRun one action